package javax.microedition.m3g;

public class SkinnedMesh extends Mesh
{

 public SkinnedMesh(VertexBuffer, IndexBuffer[], Appearance[], Group)
 {
 }
 
 public SkinnedMesh(VertexBuffer, IndexBuffer, Appearance, Group)
 {
 }
 
 public void addTransform(Node, int, int, int)
 {
 }
 
 public Group getSkeleton()
 {
  return null;
 }
 
 public void getBoneTransform(Node, Transform)
 {
 }
 
 public int getBoneVertices(Node, int[], float[])
 {
  return 0;
 }
 
}