propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:CENTER, y:CENTER, width:230, height:230, frame:(200;200;200), color:(78;65;75), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(64;50;70)
sptTitle = type:Sprite, container:sceneHelp, x:35, y:5, texture:manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:42, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:Game Control & Play, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, text:Back, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold

#==================================
btnCtrl= type:Sprite, {TIP_ENTRY}, href:txtCtrl, x:30, y:80, text:Racing Control
btnAcc= type:Sprite, {TIP_ENTRY}, href:txtAcc, x:30, y:100, text:Automatic Acceleration
btnTurn= type:Sprite, {TIP_ENTRY}, href:txtTurn, x:30, y:120, text:Prepare for Sharp Turn
btnQuit= type:Sprite, {TIP_ENTRY}, href:txtQuit, x:30, y:140, text:Quit from game session

txtCtrl=type:Sprite, {TIP},\
	text:"(Generic) T-Pad/Joy Stick/Trackball\n\
	< : Turn left\n> : Turn right\n~ : Accelerate\n| : Brake\n\n\
	Android Keyboard Control:\n\
	J or A : Turn left\nK or S : Turn right\nI or W : Accelerate\nM or Z : Brake\n\n\
	BlackBerry Keyboard Control:\n\
	H : Turn left\nK : Turn right\nU : Accelerate\nJ or N : Brake"
txtAcc=type:Sprite, {TIP},\
	text:"During normal driving, rally car accelerates automatically to the maximum speed and will not lose speed unless you brake or a collision happens, which means you can leave accelerate key once you reach the desired speed."
txtTurn=type:Sprite, {TIP},\
	text:"While cutting corner at sharp turn may help make a short-cut, it may also cause off-road driving and speed loss."
txtQuit=type:Sprite, {TIP},\
	text:"During game play, you can quit the game at anytime by the following methods:\n\n\
	(1) Touch-screen devices: click the little framed 'x' button at the lower part of the game window\n\n\
	(2) Non-touch-screen devices: click the '0' key on the device keypad"
