propFont13=type:BitmapFont, bitmap:PropFont13.png, columns:95, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Bold=type:BitmapFont, bitmap:PropFont13Bold.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
propFont13Underline=type:BitmapFont, bitmap:PropFont13Underline.png, columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:20, texture:ruler.png
PARAGRAPH=x:10, width:220, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:180, height:16, {TEXT_COL}, textSize:13, bitmapFont:propFont13Underline
TIP=container:sceneHelp, x:5, y:20, width:230, height:190, frame:(200;200;200), color:(78;65;75), {TEXT_COL}, textFormatted:TRUE, visible:FALSE, textPadding:4, textSize:13, bitmapFont:propFont13

sceneHelp=type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptBKG = type:Sprite, container:sceneHelp, x:CENTER, y:CENTER, width:320, height:320, wideScreenAutoFit:TRUE, color:(64;50;70)
sptTitle = type:Sprite, container:sceneHelp, x:35, y:5, texture:manual/title.gif
ruler1=type:Sprite, {RULER}, y:60
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:10, y:42, width:220, height:16, textBold:TRUE, {TIT_COL}, textAlignment:CENTER, text:System Requirement, textSize:13, bitmapFont:propFont13Bold
btnClose = type:Sprite, {ENTRY}, href:manual/help_index.txt, {TIT_COL}, x:155, y:210, width:60, height:18, textAlignment:CENTER, text:Back, defaultFocus:TRUE, textSize:13, bitmapFont:propFont13Bold

#==================================
btnJavaME= type:Sprite, {TIP_ENTRY}, href:txtJavaME, x:30, y:80, text:Java Platform, index:1
btnM3G= type:Sprite, {TIP_ENTRY}, href:txtM3G, x:30, y:100, text:3D Graphics, index:2
btnHeap= type:Sprite, {TIP_ENTRY}, href:txtHeap, x:30, y:120, text:Java Heap Size, index:3
#btnMemory= type:Sprite, {TIP_ENTRY}, href:txtMemory, x:30, y:140, text:Out-of-memory Issue, index:3

txtJavaME=type:Sprite, {TIP},\
	text:"Generic JavaME Device:\n Java Micro Edition with CLDC 1.1 / MIDP 2.0 and above\n\n\
		Android Device:\n Google Android 1.0 and above\n\n\
		BlackBerry:\n BlackBerry OS 4.5 and above"
txtM3G=type:Sprite, {TIP},\
	text:"This application uses one of the following 3D graphics solutions:\n\n\
	1. OmniGraphics software 3D engine\n\
	2. Mobile 3D Graphics API (JSR-184)\n\
	3. Java Binding for OpenGL ES (JSR-239)"
txtHeap=type:Sprite, {TIP},\
	text:"Java heap size is the total amount of usable runtime memory for Java application. This product requires 1.5M to 2M \
	Java heap memory, depending on the device screen size."
#txtMemory=type:Sprite, {TIP},\
#	text:"An out-of-memory (or array-out-of-bound) exception may pop up after finished numbers of game sessions \
#	on devices with very tight Java heap. This is because the memory is getting too fragmented \
#	after long time running. To avoid this, simply quit the game completely and restart it again to clean up Java memory thoroughly.
