scene.ambientColor = (255; 255; 255)
scene.bkgColor	 = (245; 245; 255)
scene.skyColor = (60;65;121)
scene.smokeColor = (255; 255; 255)
scene.haze	 = (255; 255; 255)
terrain.fluctuation = rolling:1.f, zigzag:0.f
woodsband = sideType:RIGHT, offset:3, height:12.f
guardrail = sideType:LEFT, offset:2, height:1.5f
track.fluctuation = rolling:5.f, bumpy:0.f

track.decor.banner1 	= number:1, radius:10.f, offset:0, model:..\common\banner.3DS, aspectAngle:0.f, texture:0;..\common\banner.gif

track.decor.tree1L 	= number:3, width:6.f, height:12.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree1.gif
track.decor.tree2L 	= number:3, width:6.f, height:12.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree2.gif
track.decor.tree3L 	= number:3, width:6.f, height:12.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree3.gif
track.decor.tree1R 	= number:5, width:6.f, height:12.f, sizeRandom:0.2f, offset:+2, offsetRandom:0.3f, billboard:2, texture:tree1.gif
track.decor.tree2R 	= number:5, width:6.f, height:12.f, sizeRandom:0.2f, offset:+2, offsetRandom:0.3f, billboard:2, texture:tree2.gif
track.decor.tree3R 	= number:5, width:6.f, height:12.f, sizeRandom:0.2f, offset:+2, offsetRandom:0.3f, billboard:2, texture:tree3.gif

track.decor.bush1L 	= number:5, width:1.5f, height:3.f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:bush1.gif
track.decor.bush2L 	= number:5, width:3.f, height:1.5f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:bush2.gif
track.decor.bush1R 	= number:5, width:1.5f, height:3.f, sizeRandom:0.1f, offset:+1, offsetRandom:0.2f, billboard:2, texture:bush1.gif
track.decor.bush2R 	= number:5, width:3.f, height:1.5f, sizeRandom:0.1f, offset:+1, offsetRandom:0.2f, billboard:2, texture:bush2.gif
