scene.ambientColor = (255; 255; 255)
scene.bkgColor	 = (10; 60; 90)
scene.skyColor = (237;255;255)
scene.smokeColor = (250; 250; 250)
scene.haze	 = (30; 70; 100)
terrain.fluctuation = rolling:2.f, zigzag:0.1f
guardrail = sideType:BOTH, offsetLeft:2, offsetRight:1, height:1.8f
track.fluctuation = rolling:2.f, bumpy:0.f

track.decor.banner1 	= number:1, radius:10.f, offset:0, model:..\common\banner.3DS, aspectAngle:0.f, texture:0;..\common\banner.gif

track.decor.tree1L 	= number:5, width:5.f, height:10.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree1.gif
track.decor.tree2L 	= number:5, width:5.f, height:10.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree2.gif
track.decor.tree3L 	= number:5, width:5.f, height:10.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.2f, billboard:2, texture:tree3.gif

track.decor.bush1L 	= number:5, width:2.f, height:2.f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:bush1.gif
track.decor.bush2L 	= number:5, width:2.f, height:2.f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:bush2.gif
