PAGE_COL=bkgColor:(64;50;70)
TIT_COL=textColor:(220;250;230)
TEXT_COL=textColor:(230;220;250)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0, width:145, height:16, {TEXT_COL}
RULER=container:sceneHelp, x:4, width:168, height:0, frame:(200;200;180)
PARAGRAPH=x:4, width:168, textAlignment:LEFT, {TEXT_COL}
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:155, height:16, {TEXT_COL}
TIP=container:sceneHelp, x:4, y:20, width:168, height:195, frame:(200;200;200), color:(78;65;75), {TEXT_COL}, textFormatted:1, visible:0

sceneHelp=type:SceneSprite, {PAGE_COL}, navigationMode:1
ruler1=type:Sprite, {RULER}, y:22
ruler2=type:Sprite, {RULER}, y:195
txtTit=type:Sprite, container:sceneHelp, x:8, y:2, width:160, height:16, textBold:1, {TIT_COL}, textAlignment:CENTER, text:Sys Requirement
btnClose = type:Sprite, {ENTRY}, href:help_index.txt, {TIT_COL}, x:130, y:202, width:40, height:16, text:Back, defaultFocus:1

#==================================
btnJavaME= type:Sprite, {TIP_ENTRY}, href:txtJavaME, x:15, y:30, text:JavaME Platform, index:1
btnM3G= type:Sprite, {TIP_ENTRY}, href:txtM3G, x:15, y:50, text:Mobile 3D Graphics, index:2
btnHeap= type:Sprite, {TIP_ENTRY}, href:txtHeap, x:15, y:70, text:Java Heap Size, index:3
btnMemory= type:Sprite, {TIP_ENTRY}, href:txtMemory, x:15, y:90, text:Out-of-memory Issue, index:3

txtJavaME=type:Sprite, {TIP},\
	text:"Java Micro Edition with CLDC 1.1 / MIDP 2.0 and Mobile 3D Graphics (JSR-184)."
txtM3G=type:Sprite, {TIP},\
	text:"The Mobile 3D Graphics API (M3G, or JSR-184) is a programming API for producing 3D graphics in Java ME application. \n\
	This game requires M3G support on the device."
txtHeap=type:Sprite, {TIP},\
	text:"Java heap size is the total amount of usable runtime memory. This product requires 1.5M to 2M \
	Java heap memory, depending on the device screen size."
txtMemory=type:Sprite, {TIP},\
	text:"An out-of-memory (or array-out-of-bound) exception may pop up after finished numbers of game sessions \
	on devices with very tight Java heap. This is because the memory is getting too fragmented \
	after long time running. To avoid this, simply quit the game completely and restart it again to clean up Java memory thoroughly.
