scene.ambientColor = (140; 170; 170)
scene.bkgColor	 = (5; 5; 5)
scene.skyColor = (58;59;63)
scene.smokeColor = (150;160;150)
scene.haze	 = (5; 5; 5)
terrain.fluctuation = rolling:2.f, zigzag:0.f
woodsband = sideType:BOTH, offset:4, height:6.f
track.fluctuation = rolling:5.f, bumpy:0.f

track.decor.banner1 	= number:1, radius:10.f, offset:0, model:..\common\banner.3DS, aspectAngle:0.f, texture:0;..\common\banner.gif

track.decor.tree1La 	= number:2, width:5.f, height:5.f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:tree1.gif
track.decor.tree1Ra 	= number:2, width:5.f, height:5.f, sizeRandom:0.1f, offset:+1, offsetRandom:0.1f, billboard:2, texture:tree1.gif
track.decor.tree2La 	= number:2, width:5.f, height:5.f, sizeRandom:0.1f, offset:-1, offsetRandom:0.1f, billboard:2, texture:tree2.gif
track.decor.tree2Ra 	= number:2, width:5.f, height:5.f, sizeRandom:0.1f, offset:+1, offsetRandom:0.1f, billboard:2, texture:tree2.gif

track.decor.tree1Lb 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.4f, billboard:2, texture:tree1.gif
track.decor.tree1Rb 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:+2, offsetRandom:0.4f, billboard:2, texture:tree1.gif
track.decor.tree2Lb 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:-2, offsetRandom:0.4f, billboard:2, texture:tree2.gif
track.decor.tree2Rb 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:+2, offsetRandom:0.4f, billboard:2, texture:tree2.gif

track.decor.tree1Lc 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:-3, offsetRandom:0.5f, billboard:2, texture:tree1.gif
track.decor.tree1Rc 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:+3, offsetRandom:0.5f, billboard:2, texture:tree1.gif
track.decor.tree2Lc 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:-3, offsetRandom:0.5f, billboard:2, texture:tree2.gif
track.decor.tree2Rc 	= number:2, width:6.f, height:6.f, sizeRandom:0.2f, offset:+3, offsetRandom:0.5f, billboard:2, texture:tree2.gif
