		public final static int ID_LOUIS = 0;
		public final static int LOUIS_WAITX = 0;
		public final static int LOUIS_WAITY = 1;
		public final static int LOUIS_MOVEX = 2;
		public final static int LOUIS_MOVEY = 3;
		public final static int LOUIS_RUNX = 4;
		public final static int LOUIS_RUNY = 5;
		public final static int LOUIS_SLIDEUPX = 6;
		public final static int LOUIS_SLIDEUPY = 7;
		public final static int LOUIS_SLIDEDOWNX = 8;
		public final static int LOUIS_SLIDEDOWNY = 9;
		public final static int LOUIS_ATTACKX1 = 10;
		public final static int LOUIS_ATTACKY1 = 11;
		public final static int LOUIS_HURTX = 12;
		public final static int LOUIS_HURTY = 13;
		public final static int LOUIS_DIEX1 = 14;
		public final static int LOUIS_DIEY1 = 15;
		public final static int LOUIS_DIEX = 16;
		public final static int LOUIS_DIEY = 17;
		public final static int LOUIS_JUMP_FIRSTX = 18;
		public final static int LOUIS_JUMP_FIRSTY = 19;
		public final static int LOUIS_JUMP_MIDSTX = 20;
		public final static int LOUIS_JUMP_MIDSTY = 21;
		public final static int LOUIS_JUMP_LASTX = 22;
		public final static int LOUIS_JUMP_LASTY = 23;
		public final static int LOUIS_PUTUPX = 24;
		public final static int LOUIS_PUTUPY = 25;
		public final static int LOUIS_PUTDOWNX = 26;
		public final static int LOUIS_PUTDOWNY = 27;
		public final static int LOUIS_LIFT_WAITX = 28;
		public final static int LOUIS_LIFT_WAITY = 29;
		public final static int LOUIS_LIFT_RUNX = 30;
		public final static int LOUIS_LIFT_RUNY = 31;
		public final static int LOUIS_LIFT_SLIDEUPX = 32;
		public final static int LOUIS_LIFT_SLIDEUPY = 33;
		public final static int LOUIS_LIFT_SLIDEDOWNX = 34;
		public final static int LOUIS_LIFT_SLIDEDOWNY = 35;
		public final static int LOUIS_DROPX = 36;
		public final static int LOUIS_DROPY = 37;
		public final static int LOUIS_THROWROPEX = 38;
		public final static int LOUIS_THROWROPEY = 39;
		public final static int LOUIS_DRAWROPEX = 40;
		public final static int LOUIS_DRAWROPEY = 41;
		public final static int LOUIS_MAGICX = 42;
		public final static int LOUIS_MAGICY = 43;
		public final static int LOUIS_XVLIX = 44;
		public final static int LOUIS_XVLIY = 45;
		public final static int LOUIS_RCHOPX = 46;
		public final static int LOUIS_RCHOPY = 47;
		public final static int LOUIS_PULLX = 48;
		public final static int LOUIS_PULLY = 49;
		public final static int LOUIS_JUMPX = 50;
		public final static int LOUIS_JUMPY = 51;
		public final static int LOUIS_CLIFFX = 52;
		public final static int LOUIS_CLIFFY = 53;
		public final static int LOUIS_INVISIBLEX = 54;
		public final static int LOUIS_INVISIBLEY = 55;

		public final static int ID_GLORIA = 1;
		public final static int GLORIA_WAITX = 0;
		public final static int GLORIA_WAITY = 1;
		public final static int GLORIA_BATWAITX = 2;
		public final static int GLORIA_BATWAITY = 3;
		public final static int GLORIA_SMOKEWAITX = 4;
		public final static int GLORIA_SMOKEWAITY = 5;
		public final static int GLORIA_RUNX = 6;
		public final static int GLORIA_RUNY = 7;
		public final static int GLORIA_BATRUNX = 8;
		public final static int GLORIA_BATRUNY = 9;
		public final static int GLORIA_SMOKERUNX = 10;
		public final static int GLORIA_SMOKERUNY = 11;
		public final static int GLORIA_JUMP_FIRSTX = 12;
		public final static int GLORIA_JUMP_FIRSTY = 13;
		public final static int GLORIA_JUMP_MIDX = 14;
		public final static int GLORIA_JUMP_MIDY = 15;
		public final static int GLORIA_DROPX = 16;
		public final static int GLORIA_DROPY = 17;
		public final static int GLORIA_JUMP_LASTX = 18;
		public final static int GLORIA_JUMP_LASTY = 19;
		public final static int GLORIA_TOXOPHILX = 20;
		public final static int GLORIA_TOXOPHILY = 21;
		public final static int GLORIA_SLIDEUPX = 22;
		public final static int GLORIA_SLIDEUPY = 23;
		public final static int GLORIA_SLIDEDOWNX = 24;
		public final static int GLORIA_SLIDEDOWNY = 25;
		public final static int GLORIA_INVISIBLEX = 26;
		public final static int GLORIA_INVISIBLEY = 27;
		public final static int GLORIA_HURTX = 28;
		public final static int GLORIA_HURTY = 29;
		public final static int GLORIA_BATHURTX = 30;
		public final static int GLORIA_BATHURTY = 31;
		public final static int GLORIA_SMOKEHURTX = 32;
		public final static int GLORIA_SMOKEHURTY = 33;

		public final static int ID_OGRE = 2;
		public final static int OGRE_WAITX = 0;
		public final static int OGRE_WAITY = 1;
		public final static int OGRE_RUNX = 2;
		public final static int OGRE_RUNY = 3;
		public final static int OGRE_HURTX = 4;
		public final static int OGRE_HURTY = 5;
		public final static int OGRE_ATTACKX = 6;
		public final static int OGRE_ATTACKY = 7;
		public final static int OGRE_FREEZEX = 8;
		public final static int OGRE_FREEZEY = 9;
		public final static int OGRE_PREPAREX = 10;
		public final static int OGRE_PREPAREY = 11;
		public final static int OGRE_INVISIBLEX = 12;
		public final static int OGRE_INVISIBLEY = 13;
		public final static int OGRE_STOPATTACKY = 14;
		public final static int OGRE_STOPATTACKX = 15;

		public final static int ID_MAGE = 3;
		public final static int MAGE_WAITX = 0;
		public final static int MAGE_WAITY = 1;
		public final static int MAGE_RUNX = 2;
		public final static int MAGE_RUNY = 3;
		public final static int MAGE_ATTACKX = 4;
		public final static int MAGE_ATTACKY = 5;
		public final static int MAGE_DISAPPEARX = 6;
		public final static int MAGE_DISAPPEARY = 7;
		public final static int MAGE_APPEARX = 8;
		public final static int MAGE_APPEARY = 9;
		public final static int MAGE_HURTX = 10;
		public final static int MAGE_HURTY = 11;
		public final static int MAGE_INVISIBLEX = 12;
		public final static int MAGE_INVISIBLEY = 13;

		public final static int ID_SKELETON = 4;
		public final static int SKELETON_WAITX = 0;
		public final static int SKELETON_WAITY = 1;
		public final static int SKELETON_RUNX = 2;
		public final static int SKELETON_RUNY = 3;
		public final static int SKELETON_WAKEUPX = 4;
		public final static int SKELETON_WAKEUPY = 5;
		public final static int SKELETON_DISPERSEX = 6;
		public final static int SKELETON_DISPERSEY = 7;
		public final static int SKELETON_SLEEPX = 8;
		public final static int SKELETON_SLEEPY = 9;
		public final static int SKELETON_HURTX = 10;
		public final static int SKELETON_HURTY = 11;
		public final static int SKELETON_PREPAREX = 12;
		public final static int SKELETON_PREPAREY = 13;
		public final static int SKELETON_ELECTRICITX = 14;
		public final static int SKELETON_ELECTRICITY = 15;
		public final static int SKELETON_INVISIBLEX = 16;
		public final static int SKELETON_INVISIBLEY = 17;

		public final static int ID_BAT = 5;
		public final static int BAT_RUNX = 0;
		public final static int BAT_RUNY = 1;
		public final static int BAT_HANGX = 2;
		public final static int BAT_HANGY = 3;
		public final static int BAT_ATTACKX = 4;
		public final static int BAT_ATTACKY = 5;
		public final static int BAT_WAITX = 6;
		public final static int BAT_WAITY = 7;
		public final static int BAT_HURTX = 8;
		public final static int BAT_HURTY = 9;

		public final static int ID_BOX = 6;
		public final static int BOX_WAITX = 0;
		public final static int BOX_WAITY = 1;
		public final static int BOX_LIFTX = 2;
		public final static int BOX_LIFTY = 3;
		public final static int BOX_DROPX = 4;
		public final static int BOX_DROPY = 5;
		public final static int BOX_APPEARX = 6;
		public final static int BOX_APPEARY = 7;
		public final static int BOX_INVISIBLEX = 8;
		public final static int BOX_INVISIBLEY = 9;

		public final static int ID_TELEPORT = 7;
		public final static int TELEPORT_WAITX = 0;
		public final static int TELEPORT_WAITY = 1;
		public final static int TELEPORT_INVISIBLEX = 2;
		public final static int TELEPORT_INVISIBLEY = 3;

		public final static int ID_DIE = 8;
		public final static int DIE_DIEX = 0;
		public final static int DIE_DIEY = 1;
		public final static int DIE_IX = 2;
		public final static int DIE_IY = 3;
		public final static int DIE_FLASHX = 4;
		public final static int DIE_FLASHY = 5;

		public final static int ID_DOOR = 9;
		public final static int DOOR_1_WAITX = 0;
		public final static int DOOR_1_WAITY = 1;
		public final static int DOOR_2_WAITX = 2;
		public final static int DOOR_2_WAITY = 3;
		public final static int DOOR_3_WAITX = 4;
		public final static int DOOR_3_WAITY = 5;
		public final static int DOOR_4_WAITX = 6;
		public final static int DOOR_4_WAITY = 7;
		public final static int DOOR_5_WAITX = 8;
		public final static int DOOR_5_WAITY = 9;
		public final static int DOOR_6_WAITX = 10;
		public final static int DOOR_6_WAITY = 11;
		public final static int DOOR_7_WAITX = 12;
		public final static int DOOR_7_WAITY = 13;
		public final static int DOOR_1_OPENX = 14;
		public final static int DOOR_1_OPENY = 15;
		public final static int DOOR_2_OPENX = 16;
		public final static int DOOR_2_OPENY = 17;
		public final static int DOOR_3_OPENX = 18;
		public final static int DOOR_3_OPENY = 19;
		public final static int DOOR_4_OPENX = 20;
		public final static int DOOR_4_OPENY = 21;
		public final static int DOOR_5_OPENX = 22;
		public final static int DOOR_5_OPENY = 23;
		public final static int DOOR_6_OPENX = 24;
		public final static int DOOR_6_OPENY = 25;
		public final static int DOOR_7_OPENX = 26;
		public final static int DOOR_7_OPENY = 27;
		public final static int DOOR_INVISIBLEX = 28;
		public final static int DOOR_INVISIBLEY = 29;
		public final static int DOOR_OPENX = 30;
		public final static int DOOR_OPENY = 31;

		public final static int ID_BALL = 10;
		public final static int BALL_MOVEX = 0;
		public final static int BALL_MOVEY = 1;
		public final static int BALL_UPX = 2;
		public final static int BALL_UPY = 3;
		public final static int BALL_DOWNX = 4;
		public final static int BALL_DOWNY = 5;
		public final static int BALL_WAITX = 6;
		public final static int BALL_WAITY = 7;
		public final static int BALL_WAITSPECIALX = 8;
		public final static int BALL_WAITSPECIALY = 9;

		public final static int ID_PLATFORM = 11;
		public final static int PLATFORM_WAITX = 0;
		public final static int PLATFORM_WAITY = 1;
		public final static int PLATFORM_BOATX = 2;
		public final static int PLATFORM_BOATY = 3;
		public final static int PLATFORM_MOVEX = 4;
		public final static int PLATFORM_MOVEY = 5;
		public final static int PLATFORM_INVISIBLEX = 6;
		public final static int PLATFORM_INVISIBLEY = 7;
		public final static int PLATFORM_DISAPPEAR_WAITX = 8;
		public final static int PLATFORM_DISAPPEAR_WAITY = 9;
		public final static int PLATFORM_DISAPPEARX = 10;
		public final static int PLATFORM_DISAPPEARY = 11;
		public final static int PLATFORM_DISAPPEAR_1X = 12;
		public final static int PLATFORM_DISAPPEAR_1Y = 13;

		public final static int ID_INTERFACE = 12;
		public final static int INTERFACE_SHOW = 0;
		public final static int INTERFACE_LOUIS = 1;
		public final static int INTERFACE_GLORIA = 2;
		public final static int INTERFACE_BLOOD = 3;
		public final static int INTERFACE_BLOODF = 4;
		public final static int INTERFACE_BLOODG = 5;
		public final static int INTERFACE_GLORIAINTERFACE = 6;

		public final static int ID_WIND = 13;
		public final static int WIND_WINDX = 0;
		public final static int WIND_WINDY = 1;

		public final static int ID_SHADOW = 14;
		public final static int SHADOW_MIDDLEX = 0;
		public final static int SHADOW_MIDDLEY = 1;
		public final static int SHADOW_SMALLX = 2;
		public final static int SHADOW_SMALLY = 3;
		public final static int SHADOW_INVISIBLEX = 4;
		public final static int SHADOW_INVISIBLEY = 5;

		public final static int ID_FLASH = 15;
		public final static int FLASH_WAITX = 0;
		public final static int FLASH_WAITY = 1;
		public final static int FLASH_SAVEX = 2;
		public final static int FLASH_SAVEY = 3;
		public final static int FLASH_INVISIBLEX = 4;
		public final static int FLASH_INVISIBLEY = 5;

		public final static int ID_TREE = 16;
		public final static int TREE_WAITX = 0;
		public final static int TREE_WAITY = 1;
		public final static int TREE_STRIKEX = 2;
		public final static int TREE_STRIKEY = 3;
		public final static int TREE_INVISIBLEX = 4;
		public final static int TREE_INVISIBLEY = 5;

		public final static int ID_BARREL = 17;
		public final static int BARREL_WAITX = 0;
		public final static int BARREL_WAITY = 1;
		public final static int BARREL_FREEX = 2;
		public final static int BARREL_FREEY = 3;
		public final static int BARREL_FIREX = 4;
		public final static int BARREL_FIREY = 5;
		public final static int BARREL_FLYX = 6;
		public final static int BARREL_FLYY = 7;
		public final static int BARREL_LIFTX = 8;
		public final static int BARREL_LIFTY = 9;
		public final static int BARREL_DROPX = 10;
		public final static int BARREL_DROPY = 11;

		public final static int ID_RING = 18;
		public final static int RING_WAITX = 0;
		public final static int RING_WAITY = 1;
		public final static int RING_NAILX = 2;
		public final static int RING_NAILY = 3;
		public final static int RING_ACTIVEX = 4;
		public final static int RING_ACTIVEY = 5;
		public final static int RING_INVISIBLEX = 6;
		public final static int RING_INVISIBLEY = 7;

		public final static int ID_TIP = 19;
		public final static int TIP_WAITX = 0;
		public final static int TIP_WAITY = 1;
		public final static int TIP_INVISIBLEX = 2;
		public final static int TIP_INVISIBLEY = 3;
		public final static int TIP_MOVERIGHTUP = 4;
		public final static int TIP_MOVERIGHTUPY = 5;
		public final static int TIP_MOVELEFTUP = 6;
		public final static int TIP_MOVELEFTUPY = 7;
		public final static int TIP_MOVERIGHTDOWN = 8;
		public final static int TIP_MOVERIGHTDOWNY = 9;
		public final static int TIP_MOVELEFTDOWN = 10;
		public final static int TIP_MOVELEFTDOWNY = 11;
		public final static int TIP_JUMP = 12;
		public final static int TIP_JUMPY = 13;
		public final static int TIP_LIFT = 14;
		public final static int TIP_LIFTY = 15;
		public final static int TIP_ATTACK = 16;
		public final static int TIP_ATTACKY = 17;
		public final static int TIP_SWITCH = 18;
		public final static int TIP_SWITCHY = 19;
		public final static int TIP_CHANG = 20;
		public final static int TIP_CHANGY = 21;
		public final static int TIP_XVLI = 22;
		public final static int TIP_XVLIY = 23;
		public final static int TIP_WIND = 24;
		public final static int TIP_WINDY = 25;
		public final static int TIP_ITEM = 26;
		public final static int TIP_ITEMY = 27;
		public final static int TIP_RIGHT_UP = 28;
		public final static int TIP_RIGHT_UPY = 29;
		public final static int TIP_LEFT_UP = 30;
		public final static int TIP_LEFT_UPY = 31;
		public final static int TIP_RIGHT_DOWN = 32;
		public final static int TIP_RIGHT_DOWNY = 33;
		public final static int TIP_LEFT_DOWN = 34;
		public final static int TIP_LEFT_DOWNY = 35;
		public final static int TIP_CONTROL = 36;
		public final static int TIP_CONTROLY = 37;
		public final static int TIP_HUMAN = 38;
		public final static int TIP_HUMANY = 39;
		public final static int TIP_BAT = 40;
		public final static int TIP_BATY = 41;
		public final static int TIP_FOG = 42;
		public final static int TIP_FOGY = 43;
		public final static int TIP_CONVERSATIONX = 44;
		public final static int TIP_CONVERSATIONY = 45;
		public final static int TIP_ASKCONTROLX = 46;
		public final static int TIP_ASKCONTROLY = 47;

		public final static int ID_CAMERA = 20;
		public final static int CAMERA_MOVEX = 0;
		public final static int CAMERA_MOVEY = 1;
		public final static int CAMERA_WAITX = 2;
		public final static int CAMERA_WAITY = 3;
		public final static int CAMERA_DIRECTX = 4;
		public final static int CAMERA_DIRECTY = 5;

		public final static int ID_BOMB = 21;
		public final static int BOMB_EXPLODEX = 0;
		public final static int BOMB_EXPLODEY = 1;
		public final static int BOMB_DISAPPEARX = 2;
		public final static int BOMB_DISAPPEARY = 3;
		public final static int BOMB_DRAGONX = 4;
		public final static int BOMB_DRAGONY = 5;

		public final static int ID_ITEM = 22;
		public final static int ITEM_ROPE = 0;
		public final static int ITEM_BOOT = 1;
		public final static int ITEM_WIND = 2;
		public final static int ITEM_FIRE = 3;
		public final static int ITEM_ICE = 4;
		public final static int ITEM_MEDICINE = 5;
		public final static int ITEM_INVISIBLE = 6;

		public final static int ID_WAKER = 23;
		public final static int WAKER_W1X = 0;
		public final static int WAKER_W1Y = 1;
		public final static int WAKER_W2X = 2;
		public final static int WAKER_W2Y = 3;
		public final static int WAKER_W3X = 4;
		public final static int WAKER_W3Y = 5;
		public final static int WAKER_INVISIBLEX = 6;
		public final static int WAKER_INVISIBLEY = 7;

		public final static int ID_ARROW = 24;
		public final static int ARROW_ARROWX = 0;
		public final static int ARROW_ARROWY = 1;
		public final static int ARROW_WAITX = 2;
		public final static int ARROW_WAITY = 3;
		public final static int ARROW_DISAPPEARX = 4;
		public final static int ARROW_DISAPPEARY = 5;
		public final static int ARROW_FIREX = 6;
		public final static int ARROW_FIREY = 7;

		public final static int ID_SWITCH = 25;
		public final static int SWITCH_P_ONX = 0;
		public final static int SWITCH_P_ONY = 1;
		public final static int SWITCH_P_OFFX = 2;
		public final static int SWITCH_P_OFFY = 3;
		public final static int SWITCH_S_ONX = 4;
		public final static int SWITCH_S_ONY = 5;
		public final static int SWITCH_S_OFFX = 6;
		public final static int SWITCH_S_OFFY = 7;
		public final static int SWITCH_S_F_OFFX = 8;
		public final static int SWITCH_S_F_OFFY = 9;
		public final static int SWITCH_S_F_ONX = 10;
		public final static int SWITCH_S_F_ONY = 11;
		public final static int SWITCH_S_ALTAR_OFFX = 12;
		public final static int SWITCH_S_ALTAR_OFFY = 13;
		public final static int SWITCH_S_ALTAR_ONX = 14;
		public final static int SWITCH_S_ALTAR_ONY = 15;
		public final static int SWITCH_INVISIBLEX = 16;
		public final static int SWITCH_INVISIBLEY = 17;

		public final static int ID_MAGE_ARMOR = 26;
		public final static int MAGE_ARMOR_MAGICX = 0;
		public final static int MAGE_ARMOR_MAGICY = 1;
		public final static int MAGE_ARMOR_FIREX = 2;
		public final static int MAGE_ARMOR_FIREY = 3;
		public final static int MAGE_ARMOR_THUNDERX = 4;
		public final static int MAGE_ARMOR_THUNDERY = 5;

		public final static int ID_SKELETON_ARMOR = 27;
		public final static int SKELETON_ARMOR_ELECTRICITX = 0;
		public final static int SKELETON_ARMOR_ELECTRICITY = 1;

		public final static int ID_ICE = 28;
		public final static int ICE_WAITX = 0;
		public final static int ICE_WAITY = 1;
		public final static int ICE_LIFTX = 2;
		public final static int ICE_LIFTY = 3;
		public final static int ICE_DROPX = 4;
		public final static int ICE_DROPY = 5;
		public final static int ICE_MOVEX = 6;
		public final static int ICE_MOVEY = 7;
		public final static int ICE_FLYX = 8;
		public final static int ICE_FLYY = 9;
		public final static int ICE_BROKENX = 10;
		public final static int ICE_BROKENY = 11;

		public final static int ID_ICEMAGIC = 29;
		public final static int ICEMAGIC_ICEX = 0;
		public final static int ICEMAGIC_ICEY = 1;

		public final static int ID_LOADING = 30;
		public final static int LOADING_LOADING = 0;

		public final static int ID_DRAGON = 31;
		public final static int DRAGON_ICEBACKX = 0;
		public final static int DRAGON_ICEBACKY = 1;
		public final static int DRAGON_FIREBACKX = 2;
		public final static int DRAGON_FIREBACKY = 3;
		public final static int DRAGON_DARKEBACKX = 4;
		public final static int DRAGON_DARKEBACKY = 5;
		public final static int DRAGON_ICEFORWARDX = 6;
		public final static int DRAGON_ICEFORWARDY = 7;
		public final static int DRAGON_FIREFORWARDX = 8;
		public final static int DRAGON_FIREFORWARDY = 9;
		public final static int DRAGON_DARKEFORWARDX = 10;
		public final static int DRAGON_DARKEFORWARDY = 11;
		public final static int DRAGON_ICEWAITX = 12;
		public final static int DRAGON_ICEWAITY = 13;
		public final static int DRAGON_FIREWAITX = 14;
		public final static int DRAGON_FIREWAITY = 15;
		public final static int DRAGON_DARKEWAITX = 16;
		public final static int DRAGON_DARKEWAITY = 17;
		public final static int DRAGON_ICEEXTENDX = 18;
		public final static int DRAGON_ICEEXTENDY = 19;
		public final static int DRAGON_FIREEXTENDX = 20;
		public final static int DRAGON_FIREEXTENDY = 21;
		public final static int DRAGON_DARKEXTENDX = 22;
		public final static int DRAGON_DARKEXTENDY = 23;
		public final static int DRAGON_ICESHRINKX = 24;
		public final static int DRAGON_ICESHRINKY = 25;
		public final static int DRAGON_FIRESHRINKX = 26;
		public final static int DRAGON_FIRESHRINKY = 27;
		public final static int DRAGON_DARKSHRINKX = 28;
		public final static int DRAGON_DARKSHRINKY = 29;
		public final static int DRAGON_ICEATTACKX = 30;
		public final static int DRAGON_ICEATTACKY = 31;
		public final static int DRAGON_FIREATTACKX = 32;
		public final static int DRAGON_FIREATTACKY = 33;
		public final static int DRAGON_DARKATTACKX = 34;
		public final static int DRAGON_DARKATTACKY = 35;
		public final static int DRAGON_DARKFORECASTX = 36;
		public final static int DRAGON_DARKFORECASTY = 37;
		public final static int DRAGON_DARKIMPACTX = 38;
		public final static int DRAGON_DARKIMPACTY = 39;
		public final static int DRAGON_ICEHURTX = 40;
		public final static int DRAGON_ICEHURTY = 41;
		public final static int DRAGON_FIREHURTX = 42;
		public final static int DRAGON_FIREHURTY = 43;
		public final static int DRAGON_DARKHURTX = 44;
		public final static int DRAGON_DARKHURTY = 45;
		public final static int DRAGON_ICEBELLOWX = 46;
		public final static int DRAGON_ICEBELLOWY = 47;
		public final static int DRAGON_FIREBELLOWX = 48;
		public final static int DRAGON_FIREBELLOWY = 49;
		public final static int DRAGON_DRAKBELLOWX = 50;
		public final static int DRAGON_DRAKBELLOWY = 51;
		public final static int DRAGON_DARKREVERSEX = 52;
		public final static int DRAGON_DARKREVERSEY = 53;

		public final static int ID_DRAGON_ARMOR = 32;
		public final static int DRAGON_ARMOR_FOGX = 0;
		public final static int DRAGON_ARMOR_FOGY = 1;
		public final static int DRAGON_ARMOR_FIREX = 2;
		public final static int DRAGON_ARMOR_FIREY = 3;
		public final static int DRAGON_ARMOR_ICEX = 4;
		public final static int DRAGON_ARMOR_ICEY = 5;

		public final static int ID_SKELETON_LIGHTING = 33;
		public final static int SKELETON_LIGHTING_PREPAREX = 0;
		public final static int SKELETON_LIGHTING_PREPAREY = 1;
		public final static int SKELETON_LIGHTING_ELECTRICITX = 2;
		public final static int SKELETON_LIGHTING_ELECTRICITY = 3;
		public final static int SKELETON_LIGHTING_INVISIBLEX = 4;
		public final static int SKELETON_LIGHTING_INVISIBLEY = 5;

		public final static int ID_SPLASH = 34;
		public final static int SPLASH_TITLE = 0;

		public final static int ID_HERO_PNG = 0;
		public final static int ID_GLORIA_PNG = 1;
		public final static int ID_ORC_PNG = 2;
		public final static int ID_MAGE_PNG = 3;
		public final static int ID_SKELETON_PNG = 4;
		public final static int ID_BAT_PNG = 5;
		public final static int ID_BOX_PNG = 6;
		public final static int ID_OTHER_GIF = 7;
		public final static int ID_BALL_PNG = 8;
		public final static int ID_INTERFACE_PNG = 9;
		public final static int ID_WIND_PNG = 10;
		public final static int ID_SHADOW_PNG = 11;
		public final static int ID_TREE_PNG = 12;
		public final static int ID_HELP_PNG = 13;
		public final static int ID_BOMB_PNG = 14;
		public final static int ID_ITEM_PNG = 15;
		public final static int ID_DRAGON_PNG = 16;
		public final static int ID_SPLASH_PNG = 17;
		public final static int ID_TILEKIT_22_PNG = 18;
		public final static int ID_TILEKIT_3_PNG = 19;
		public final static int ID_TILEKIT_1_PNG = 20;
		public final static int ID_STR_TITLE = 0;
		public final static int ID_STR_START_TEXT2 = 1;
		public final static int ID_STR_ENDING_STORY = 2;
		public final static int ID_STR_CREDITS = 3;
		public final static int ID_STR_LOADING = 4;
		public final static int ID_STR_COPYRIGHT = 5;
		public final static int ID_STR_GETMEDICINE = 6;
		public final static int ID_STR_OPENDOOR = 7;
		public final static int ID_STR_JESSICANAME = 8;
		public final static int ID_STR_LOUISNAME = 9;
		public final static int ID_STR_DEMONLORD = 10;
		public final static int ID_STR_DRAGON = 11;
		public final static int ID_STR_MEDICINENAME = 12;
		public final static int ID_STR_MENUMAIN = 13;
		public final static int ID_STR_MENUNEW = 14;
		public final static int ID_STR_MENULOAD = 15;
		public final static int ID_STR_MENUOPTION = 16;
		public final static int ID_STR_MENUGETMOREGAMES = 17;
		public final static int ID_STR_MENUABOUT = 18;
		public final static int ID_STR_MENUQUIT = 19;
		public final static int ID_STR_SKIP = 20;
		public final static int ID_STR_MENUCONTINUE = 21;
		public final static int ID_STR_MENUSOUND = 22;
		public final static int ID_STR_MENUCONTROL = 23;
		public final static int ID_STR_MENUDIALOG = 24;
		public final static int ID_STR_MENUBACK = 25;
		public final static int ID_STR_MENUPAUSE = 26;
		public final static int ID_STR_MENURESUME = 27;
		public final static int ID_STR_MENUON = 28;
		public final static int ID_STR_MENUOFF = 29;
		public final static int ID_STR_MENUSAVE = 30;
		public final static int ID_STR_CONFIRMQUIT = 31;
		public final static int ID_STR_CONFIRMNEWGAME = 32;
		public final static int ID_STR_YES = 33;
		public final static int ID_STR_NO = 34;
		public final static int ID_STR_ASKCONTROL = 35;
		public final static int ID_STR_GAMEOVER = 36;
		public final static int ID_STR_SOUNDCONFIRM = 37;
		public final static int ID_STR_COPYRIGHTINFO = 38;
		public final static int ID_STR_ITEMNAME = 39;
		public final static int ID_STR_BLANK = 40;
		public final static int ID_STR_SELECT = 41;
		public final static int ID_STR_MENU = 42;
		public final static int ID_STR_CONTROL = 43;
		public final static int ID_STR_IGA_GAME_1_1 = 44;
		public final static int ID_STR_IGA_GAME_1_2 = 45;
		public final static int ID_STR_IGA_GAME_2_1 = 46;
		public final static int ID_STR_IGA_GAME_2_2 = 47;
		public final static int ID_STR_IGA_GAME_3_1 = 48;
		public final static int ID_STR_IGA_GAME_3_2 = 49;
		public final static int ID_STR_IGA_OPERATOR_1 = 50;
		public final static int ID_STR_IGA_OPERATOR_2 = 51;
		public final static int ID_STR_IGA_OPERATOR_3 = 52;
		public final static int ID_STR_IGA_OPERATOR_4 = 53;
		public final static int ID_STR_IGA_OPERATOR_5 = 54;
		public final static int ID_STR_IGA_OPERATOR_6 = 55;
		public final static int ID_STR_IGA_PRESS_5_1 = 56;
		public final static int ID_STR_IGA_PRESS_5_2 = 57;
		public final static int ID_STR_IGA_PRESS_5_VISIT = 58;
		public final static int ID_STR_IGA_MENU_RESUME = 59;
		public final static int ID_STR_IGA_MENU_MAIN_MENU = 60;
		public final static int ID_STR_GETROPE = 0;
		public final static int ID_STR_LEVEL_1_01 = 1;
		public final static int ID_STR_LEVEL_1_02 = 2;
		public final static int ID_STR_LEVEL_1_04 = 3;
		public final static int ID_STR_LEVEL_1_08 = 4;
		public final static int ID_STR_LEVEL_1_05 = 5;
		public final static int ID_STR_GETWINDJEWEL = 0;
		public final static int ID_STR_GETBOOT = 1;
		public final static int ID_STR_LEVEL_2_01 = 2;
		public final static int ID_STR_LEVEL_2_02 = 3;
		public final static int ID_STR_LEVEL_2_03 = 4;
		public final static int ID_STR_LEVEL_2_04 = 5;
		public final static int ID_STR_LEVEL_2_TALK_1 = 6;
		public final static int ID_STR_LEVEL_2_07 = 7;
		public final static int ID_STR_GETFIREJEWEL = 0;
		public final static int ID_STR_LEVLE_3_01 = 1;
		public final static int ID_STR_LEVEL_3_02 = 2;
		public final static int ID_STR_LEVEL_3_03 = 3;
		public final static int ID_STR_LEVEL_3_04 = 4;
		public final static int ID_STR_LEVEL_3_TALK_1 = 5;
		public final static int ID_STR_LEVEL_4_01 = 0;
		public final static int ID_STR_LEVEL_4_02 = 1;
		public final static int ID_STR_LEVEL_4_03 = 2;
		public final static int ID_STR_LEVEL_4_TALK_1 = 3;
		public final static int ID_STR_LEVEL_5_01 = 0;
		public final static int ID_STR_LEVEL_5_02 = 1;
		public final static int ID_STR_LEVEL_5_03 = 2;
		public final static int ID_STR_GETICEJEWEL = 0;
		public final static int ID_STR_LEVEL_6_TALK_1 = 1;
		public final static int ID_STR_LEVEL_7_01 = 0;
		public final static int ID_STR_LEVEL_7_02 = 1;
		public final static int ID_STR_LEVEL_8_TALK_1 = 0;
		public final static int ID_STR_LEVEL_8_TALK_2 = 1;
		public final static int ID_SOUND_SELECT = 0;
		public final static int ID_SOUND_ARROW_SHOOT = 1;
		public final static int ID_SOUND_ENEMY_HURT = 2;
		public final static int ID_SOUND_GAME_OVER = 3;
		public final static int ID_SOUND_GET_ITEM = 4;
		public final static int ID_SOUND_GOOD_ACTION = 5;
		public final static int ID_SOUND_MENU_BROWSE = 6;
		public final static int ID_SOUND_STORY = 7;
		public final static int ID_SOUND_SWITCH = 8;
		public final static int ID_SOUND_TITLE = 9;
		public final static int ID_SOUND_GLORIA = 10;
		public final static int ID_SOUND_LOUIS = 11;
