level
{
name "Level 01"
number 01

bonus time 30

world
{
visitable
{
min_max (-896,-1024,-1536) (895,1023,1279)
min_max (896,0,-256) (1663,511,255)
}

not_visitable
{
min_max (128,-1024,768) (895,-769,1279)
min_max (-896,-1024,768) (127,-769,1023)
min_max (-640,-1024,0) (-385,-769,767)
min_max (-384,-1024,-512) (-129,-769,255)
min_max (-640,-1024,-1024) (-385,-769,-513)
min_max (-896,-1024,-1536) (-129,-513,-1025)
min_max (-128,-512,-1536) (383,-257,-1025)
min_max (384,-256,-1536) (895,-1,-769)
min_max (384,-256,-256) (895,-1,255)
}

exit
{
min_max (1152,0,-256) (1663,511,255)
}

arrows
{
pos_dir (-896,-640,896,z-)
pos_dir (-512,-384,-1536,x+)
pos_dir (896,128,-1152,z+)
}

start
{
pos (512,-512,1024)
angle (0,2560,0)
}
}

lava
{
delay 50000
}

bubbles
{
stopping
{
start (640,-1152,-512)
end 896
delay 6000
maxBubbles 3
}
}

emeralds 7
{
required 6
pos (256,-640,896)
pos (-768,-640,896)
pos (-384,-640,128)
pos (-384,-640,-512)
pos (-512,-384,-1408)
pos (128,-128,-1280)
pos (640,128,0)
}
}
