level
{
name "Level 13"
number 13

bonus time 60

world
{
visitable
{

min_max (-1280,-1280,256) (1023,1279,1279)
min_max (-1024,-1280,-512) (1023,1279,255)
min_max (-768,-1280,-1280) (1023,1279,-513)
min_max (1024,256,512) (1535,1023,1279)
}

not_visitable
{
min_max (256,-1280,768) (767,-513,1279)
min_max (0,-1280,256) (255,-769,767)
min_max (-256,-1280,512) (-1,255,767)

min_max (0,-1280,-256) (511,-1025,-1)
min_max (0,-1280,-512) (255,-1,-257)

min_max (768,-1280,-1280) (1023,-1025,-1)

min_max (0,-1280,-1280) (511,-1025,-1025)
min_max (0,-1280,-1024) (255,-769,-513)

min_max (-768,-1280,-1024) (-257,-769,-769)
min_max (-768,-1280,-768) (-513,-769,-513)
min_max (-1024,-1280,-512) (-513,-769,-257)

min_max (-1024,-1280,0) (-769,-769,511)
min_max (-1280,-1280,256) (-1025,-769,1023)
min_max (-1280,-1280,1024) (-513,-513,1279)



min_max (-512,256,512) (-1,511,1023)

min_max (-256,0,-768) (255,255,-257)
min_max (-256,0,-1280) (-1,255,-769)
min_max (-256,256,-1280) (767,511,-1025)
min_max (512,256,-1024) (767,511,-769)

min_max (768,-1280,256) (1023,255,1279)
}

exit
{
min_max (1024,256,512) (1535,1023,1279)
}

arrows
{
pos_dir (128,-896,-256,x+)
pos_dir (-768,-640,-640,z+)

}

start
{
pos (512,-256,1024)
angle (0,2048,0)
}
}

lava
{

delay 20000
}

bubbles
{
ascending
{
start (-768,-1408,768)
end 1152
delay 8000
maxBubbles 3
}
}

bird
{
loop
pos (-256,-768,0)
pos (512,-768,0)
pos (512,-768,-768)
pos (256,-576,-1024)
pos (-512,-576,-1024)
pos (-512,-576,-256)
}

bonus_items
{
parachutes 2
{
pos (-384,640,640)
pos (-128,384,-768)
}

extra life (128,384,-384)
}

emeralds 13
{
required 10
pos (128,-640,512)
pos (512,-896,-128)
pos (896,-896,-768)
pos (512,-896,-1152)
pos (128,-640,-640)
pos (-640,-640,-640)
pos (-896,-640,-384)
pos (-896,-640,384)
pos (-640,-384,1152)
pos (-128,640,896)
pos (-128,384,-384)
pos (384,640,-1152)
pos (768,384,640)
}
}
