level
{
name "Level 03"
number 03

bonus time 80

world
{
visitable
{
min_max (-1024,-1280,384) (1023,1535,1407)
min_max (-1024,-1280,-1408) (-1,1279,383)
min_max (0,-1280,-1408) (1023,1023,-385)
min_max (256,-1024,-384) (1023,1023,127)
min_max (512,-256,1408) (1023,255,1919)
}

not_visitable
{
min_max (-1024,-1280,896) (511,-769,1407)

min_max (0,-768,1152) (255,255,1407)
min_max (0,-768,896) (255,511,1151)
min_max (256,-768,1152) (511,511,1407)
min_max (256,-768,896) (511,-257,1151)

min_max (-512,-1280,-384) (-1,-769,383)
min_max (-512,-1280,-640) (-257,-769,-385)

min_max (-512,-1280,-1408) (255,-769,-897)
min_max (-1024,-1280,-1408) (-513,-769,-1153)

min_max (768,-1280,-1408) (1023,-257,-897)


min_max (768,-256,-896) (1023,-1,-385)
min_max (768,0,-384) (1023,255,127)
min_max (512,-256,-128) (767,-1,127)
min_max (256,-1024,-128) (511,-257,127)
min_max (256,-1024,-384) (511,-513,-129)
min_max (512,-1024,-384) (767,-769,-129)


min_max (-1024,0,-1408) (255,255,-897)


min_max (-1024,0,-640) (-513,255,-385)
min_max (-1024,0,-128) (-513,255,127)
min_max (-1024,0,384) (-513,255,639)

min_max (-1024,0,896) (-1,255,1407)
min_max (512,-1280,896) (1023,-257,1407)
min_max (256,512,896) (1023,767,1407)
}

exit
{
min_max (512,-256,1408) (1023,255,1919)
}

arrows
{
pos_dir (0,-640,1024,z-)
pos_dir (-384,-640,-1408,x+)
pos_dir (768,-896,-1024,y+)
pos_dir (1024,-128,-1024,z-)
pos_dir (640,-128,-1408,y+)
pos_dir (640,384,-1408,x-)
pos_dir (-1024,384,-1024,z+)
pos_dir (-640,384,1408,x+)
pos_dir (1024,896,1024,z-)
pos_dir (640,896,384,y-)
pos_dir (640,384,384,x+)
pos_dir (1024,128,768,z+)
}

start
{
pos (-768,-640,1152)
angle (0,1024,0)
}
}

lava
{

delay 30000
}

bubbles
{
ascending
{
start (512,-1408,-1152)
end 896
delay 16000
maxBubbles 4
}

stopping
{
start (-256,-1408,640)
end 1408
delay 8000
firstdelay 2000
maxBubbles 2
}

descending
{
start (768,-1408,640)
end 1408
delay 8000
maxBubbles 2
}
}

emeralds 18
{
required 10
pos (-256,-640,1152)
pos (-256,-640,128)
pos (-896,-640,-1280)
pos (896,-128,-1152)
pos (896,384,-128)
pos (640,128,0)
pos (384,-128,0)
pos (384,-384,-256)
pos (640,-640,-256)
pos (896,-896,-256)
pos (896,-896,0)
pos (640,-896,0)
pos (-256,384,-1152)
pos (-768,384,-512)
pos (-768,384,0)
pos (-768,384,512)
pos (0,384,1280)
pos (768,896,1152)
}
}
