level
{
name "Level 04"
number 04

bonus time 80

world
{
visitable
{
min_max (-384,-1536,-512) (1151,1791,1279)
min_max (640,-1024,-768) (1151,1535,-513)
min_max (-1152,-1536,-1280) (1151,1535,-769)
min_max (-1152,-1536,-768) (-641,1535,1279)
min_max (-1152,768,1280) (-641,1279,1791)
}

not_visitable
{
min_max (-384,768,768) (127,1023,1279)
min_max (128,256,-512) (639,511,-1)
min_max (640,-256,512) (1151,-1,1279)
min_max (640,-1536,768) (1151,-769,1279)
min_max (640,-1536,-768) (1151,-1025,767)
min_max (128,-1536,-512) (639,-1025,-1)
min_max (-1152,-512,-1280) (127,-257,-769)
min_max (-1152,-1536,-1280) (-897,1535,-1025)
min_max (-1152,-512,-768) (-641,-257,-513)
min_max (-1152,-256,0) (-641,255,511)
min_max (-1152,512,1024) (-641,767,1279)
}

exit
{
min_max (-1152,768,1280) (-641,1279,1791)
}

arrows
{
pos_dir (512,640,-512,y-)
pos_dir (768,-896,-1280,x-)
}

start
{
pos (-128,1152,1152)
angle (0,2048,0)
}
}

lava
{

delay 20000
}

bubbles
{
ascending
{
start (896,-1664,-1024)
end 1408
delay 8000
firstdelay 2000
maxBubbles 4
}
descending
{
start (384,-1664,-1024)
end 1408
delay 8000
firstdelay 4000
maxBubbles 4
}
ascending
{
start (-896,-1664,-256)
end 1408
delay 8000
maxBubbles 4
}
ascending
{
start (-896,-1664,768)
end 1408
delay 8000
maxBubbles 4
}
}

emeralds 11
{
required 9
pos (128,896,384)
pos (640,640,384)
pos (896,128,640)
pos (896,-640,896)
pos (896,-896,512)
pos (896,-896,128)
pos (-256,-128,-1024)
pos (-768,-128,-896)
pos (-896,-256,-256)
pos (-896,384,256)
pos (-896,128,768)
}

bird
{
pos (896,-896,-1024)
pos (896,-896,512)
}

bonus_items
{
parachutes 3
{
pos (-128,1152,896)
pos (384,640,-256)
pos (896,128,1024)
}

lavastopper (768,100,896)
}
}
